Monday, October 13, 2014

Augmented Reality

To successfully complete
READ this blog post.
DO and THINK about the information in the "Learn More About" activities.
LEARN by completing the Hands-On Activities. Your total time commitment is about 45 minutes.

Introduction to Augmented Reality
Augmented reality is viewing the real-world, directly or indirectly, with computer generated enhancements such as pictures, video, sounds or GPS data. Your perception of reality is not replaced by a simulated one like in virtual reality. It's magnified in real-time and in context with environmental elements.

When you watch the big football game on Sunday afternoon, sports scores scroll across the bottom of your TV screen. The new information adds to your overall game watching experience. Augmented reality does the same thing. It also makes your smartphone or other device's display becomes more interactive and manipulable.

More than three years ago, the Virginia Beach Public Library was one of several organizations, including the Associated Press and National Trust for Historic Preservation, selected as pilot partners for the national launch of TagWhat, augmented reality app. The Library uses the app for mobile storytelling and local history promotion.

Learning More about Augmented Reality (25 minutes)

  1. Watch Augmented Reality a Common Craft Video (2:16 minutes)
  2. Read the online article "An APP for Virginia Beach City History" (3 minutes)
  3. Watch How augmented reality will change sports ... and build empathy a TED Talk Video (9:11 minutes)

Hands-on Activities (20 minutes)

  1. Decorate your room with augmented reality and furniture form IKEA. Download the IKEA Catalog app on your smartphone. Open the app and select "Place furniture in your room". Your smartphone's camera will take a 360 or180 degree picture. Then, you can add furniture (digital content from the catalog) to design your own spaces. Don't have a smartphone? Watch this video instead. (10 minutes) Or

    Watch records jump from the pages of the Guinness Book of World Records. Download the GWR2014 app from the Google Play Store on your Android device. Play with the app and history becomes 3D as you view records and historical events! (10 minutes)
  2. View Virginia Beach with fresh eyes. Visit the TagWhat site or download the TagWhat APP. Search for places in Virginia Beach and enhance your reality with cool stories and old pictures. (10 minutes)

Don't forget to submit this form to get credit! You'll also be entered to win a prize drawing to take place at the end of the blog training.

Tuesday, October 7, 2014

Emerging Technologies

To successfully complete Emerging Technologies
READ this blog post.
DO and THINK about the information in the "Learn More About" activities.
LEARN by completing the Hands-On Activities. Your total time commitment is about 50 minutes.

Introduction to Emerging Technologies

Technology can be a change agent. Three emerging technologies are making an impact on how we work, live and play. They are body-adaptable wearable technologies, screen-less displays and brain-computer interfaces.

Body-Adaptable Wearable technologies, from Google Glass to the Fitbit wristband, are finding social acceptance. These small devices are non-invasive and have the ability to measure and provide real time feedback on multiple parameters. There are earbuds that monitor heart rate, sensors worn under clothes to track posture, a temporary tattoo that tracts health vitals and haptic shoe soles that communicate GPS direction through vibration alerts felt by the feet. People are using them to improve their lives.

Screen-less display includes any image that can be perceived by the human eye. It fills the gap between shrinking device sizes and human interaction. Face it -- we need a larger screen for some of the things that we do. Could you actually type the next great American novel on a smartphone?

Full-sized keyboards can already be projected onto almost any surface. Screen-less display reflects light from something invisible (like fog) or relays the image through some hidden optics as in an “aerial display” kind like in the Iron Man movies. There are three screen-less computing systems (visual image, retinal direct and synaptic interface) that make all this possible.

Other computer systems and devices provide opportunities to read and interpret signals directly from the brain. They are called brain-computer interfaces. Quadriplegics, people suffering from “locked-in syndrome” and people who have had a stroke can move their own wheelchairs or even drink coffee from a cup by controlling the action of a robotic arm with their brain waves. Direct brain implants have helped restore partial vision to people who have lost their sight.


Learning More about (20 minutes)
  1. Watch Haptic-feedback Shoe Guides Blind Walkers at TED Talk Videos. (2:53 minutes)
  2. Read How Brain-Computer Interfaces Work at How Stuff Works. (10 minutes)
  3. Watch Screen less Dispaly from Temple University (5:40 minutes)
Hands-on Activities (20 minutes)
  1. Visit “Wearable Technology” on Pinterest. What kind of devices would you like to see developed? How could it help you?
  2. (10 minutes)
  3. Think about, then describe in 150 words or less, an idea that you have for technology that could change the world. What about a screen-less laptop? It's a green solution. Most monitors end up in landfills.
  4. (10 minutes)

When You're Done...
Don't forget to submit this form to get credit! You'll also be entered to win a prize drawing to take place at the end of the blog training.